enable f16;

var<private> u : mat3x4<f16> = mat3x4<f16>(mat3x4<f32>(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f));
